Author's Toolkit is a writing skills program designed to encourage students to explore new writing styles and instill confidence in writing for individuals with a developmental disability. Its objective is to help student's generate ideas and assist students in reviewing and editing their work. On screen prompts guide the user through each stage of the writing process. The prompts are tailored toward the specific type of writing that is being done, whther it be journal, short story, research pap
Type To Learn 4: Agents Of Information
Type to Learn 4: Agents of Information is a program to teach keyboarding skills for students from kindergarten through 12th grade. Type to Learn incorporates a number of features for teachers who are working with students with disabilities. These include: setting vocabulary level, adjusting speed and accuracy goals, and displaying letters on the screen in regular or large print. Parts of the program are: "Learn New Keys," "Games" (drills for keys learned), "Speed Up" (speed-building exercises),
Muppet Learning Keys
Muppet Learning Keys is an expanded membrane keyboard for Apple II computers. The keyboard's 83 keys are covered with color cartoons of Jim Henson's Muppets characters illustrating the various functions of the keys. Muppet Learning Keys is not equivalent to a standard Apple II keyboard but must be used with some program that defines a meaning for each key or group of keys. The program provided with the keyboard uses color animated graphics and music to teach letters, numbers, and colors. Some ot
Memory: The First Step In Problem Solving
Software for kindergarten to sixth grade students. Teaches problem solving through sequencing activities, memory activities, matching, integrating parts, regrouping objects, and remembering instructions. Three packages targeted for three age groups; teacher's guide included. Compatible with an 48 K Apple, 64 K IBM PC, 128 K PC jr or Corvus. Requires a color monitor.
Discrimination, Attributes And Rules
Software for kindergarten to sixth grade students. Teaches problem solving through working with attributes, discovering secret rules, classification, guessing rules from examples, visual discrimination, mental transposition, logic, and using attributes as clues.Three packages targeted for three age groups; teacher's guide included. Compatible with a 48 K Apple or Corvus. Requires a color monitor.
Computer software designed to give students practice in whole number and decimal operations. Intended for grades 2 through 6. Includes a teacher's guide allowing a modification of difficulty level. COMPATIBILITY: For use with 48K Apple and Commodore 64 computers. Includes backup.
Hot Dog Stand: Survival Math Skills
Computer software providing practice in entrepreneurial and math skills. Uses color graphics and animation. Students run a hot dog stand considering problems such as crowd size, amount of stock, and weather. Includes teacher's guide. COMPATIBILITY: For use with 64K IBM PC, 128K IBM PC Jr or 256K Tandy 1000 computers. Color graphics card required. Includes backup.
Whatsit Corporation: Survival Math Skills
Computer software designed to provide sixth graders through adults practice with entrepreneurial and math skills in a simulation of starting and running a one product business. Students make decisions about the need for a market survey, expert help, bank loans, etc. COMPATIBILITY: For use with 48 K Apple and 48 K TRS 80 I, III, and 4 computers. Includes teacher's guide and backup.
Survival Math: Simulations
Software for sixth graders through adults. Four simulations require students to apply math skills to budget for a trip, comparison shop, run a small business, and build a playroom. Students use unit prices, percentage discounts, inventory, area, perimeter, and units of measure. Includes a teachers guide. Compatible with 32 K Acorn B OS 1.0; 48 K Apple; 16 K Atari 400, 800, XL; Commodore 64 Disk; and 16 or 32 K TRS- 80 I, III, and 4. Includes backup.
Getting Ready To Read And Add.
Software for preschool through first grade. Uses sound, color and animation to teach letter and number recognition. Skills taught are identifying and matching shapes, upper and lower case letters, and numbers. The selection of numbers and letters can be controlled by the teacher. Includes a teacher's guide. Compatible with 48 K Apple; 16 K Atari 400, 800, XL; Commodore 64 disk; 64 K IBM PC; and 128 K IBM PC Jr. Includes backup.